Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Sunday, February 12, 2017

Using JAGS for fantasy Power Level and race and species creation

JAGS is a free downloadable universal role-playing game found at http://mchacon8.wixsite.com/jagsrpg. It also can be purchased in book form.

Test played Reviews: JAGS Revised
JAGS: NPC list & skills
JAGS: Creating wild west creatures
JAGS: A) OGL 5e SRD conversion to JAGS
JAGS: first batch of directly converted wild west creatures
JAGS melee reach
JAGS: Difficulty Modifiers in more common language
JAGS: dice rolling: Skills, Attributes, Resistance, degrees of success
Using JAGS for fantasy Power Level and race and species creation

JAGS wild west bestiary

I wanted to collect a bunch of page numbers that are useful for JAGS fantasy games. I'm doing so for both a record for me for easier location and for anyone wanting to create species, races, and creatures. I'll then in the next post maybe try to recreate the basic fantasy races from the 1st edition into the JAGS Revisied edition, to make using them easier.

JAGS Revised References

Character Points and Archetype Points
JAGS allows several different degrees of power within the game. These levels of power are found in JAGS Revised on p 27.

JAGS Fantasy p 1 has some similar notes. In it it mentions 8 points is the normal amount for building races/species. 24 points would be a powerful race/species.

If I combined the two charts what would it look like?

The fantasy book mentions that the power levels are Basic Points (BP) and the races are Fantasy Power Points (PP). So I've equated:

Basic Points (BP) to Base Character Points (CP)
Power Points (PP) to Archetype Points (AP)

JAGS Fantasy and JAGS Revised Point systems

J Fantasy BPJ Revised CP
Beginner (High school)30 BP30 CP
Inexperience but competent50 BP50 CP
Experienced adventurer75 BP75 CP
Heroes100 BP100 CP
Greater Heroes150 BP150 CP
J RaceJ Race PPJ Revised AP
Beginner (High school)Minor traits4 PP0 to 8 AP
Inexperience but competentBasic race w/ minor item8 PP8 AP
Experienced adventurerPowerful race w/ unusual powers12 to 16 PP8 to 16 AP
Heroes16 AP
Greater HeroesReally powerful fantasy race24 PP16 to 48 AP


JAGS Omnibus References

Note of that Innate Powers are used to build races JAGS Omnibus p 47.

Notes on building races pp 49 to 50
Innate Power details pp 51 to 126

Overview p 51
Body types pp 52, trait list 71 to 75

Body sizes pp 60, size list 76 to 78
Natural attacks pp 65
Animal traits pp 79 to 83
Body powers pp 84 to 89
Strength p 90
Speed p 91
Appearance/Social p 92
Bio Defense pp 93 to 99
Bio Weapons pp 99 to 113
Movement pp 114 to 118
Defensive Innate pp 118 to 120
Senses and Perceptions pp 120 to 122
Limbs p 123
Mutations pp 123 to 125
Weaknesses pp 125 to 126

Saturday, December 31, 2016

Fantasy Constructed Languages Part 10: fantasy jargon, 1st set

Other fantasy language posts
Creating a fantasy languageElfin and Orcish amount of words so far
Fantasy Constructed Languages Part 1: Sounds
Fantasy Constructed Languages Part 2: Parts of speech - nouns
Fantasy Constructed Languages Part 3: Parts of speech - adjectives
Fantasy Constructed Languages Part 4: Parts of speech - articles, quantifiers, prepositions, questions
Fantasy Constructed Languages Part 5: Parts of speech - why, pronouns, conjunctions,
Fantasy Constructed Languages Part 6: Parts of speech - verbs
Fantasy Constructed Languages Part 7: Parts of speech - verbs (Part 2)
Fantasy Constructed Languages Part 8: Parts of speech - verbs (Part 3)
Fantasy Constructed Languages Part 9: Parts of speech - verb tense

Here is the first set of fantasy jargon words. I am focusing this set on the four basic fantasy races and two monsters.
  1. human          fa-on (mortal beings)
  2. immortal,       thafa (no death)
  3. mortal, death    fa
  4. elf                  hen-on (ancient beings)
  5. ancient          hen
  6. dwarf            yolo-on (under beings)
  7. halfling          itha-on (sneaky beings)
  8. sneaky           itha
  9. monster         tamlang (to warn tamda, big lang
  10. to warn          tamda
  11. demon           tsomrisa  (bad tsom, fire  arisa)
  12. dragon           arimolang  (fire  arisa, claw   moda, big  lang)
  13. lizard             mola

Total Words in Fairy Language

To the 197 words that we made in the two prior posts, we have now added 13 important words (used as prefix and suffix), which brings our total Fairy words to 210 important basic Fairy words.

The next post I'll continue with another set of common fantasy jargon words like sword, magic, and more.

Sunday, November 6, 2016

5e x 5 Roll out thoughts

First attempt at drawing buyers without formatting and graphics

This project has been full of firsts.

Instead of the regular PWYW, I figured that offering early access to unavailable content might help increase contributions a little bit. So, on the side as we were converting 5e into a D100 system, I would occasionally work on converting Modern and Future equipment into a similar D100 system. Then when we were ready to go live with the D100 fantasy, that there were also equipment for modern and future settings nearly ready as well.

These other pieces make a good incentive to pay a little bit more. We set of a Kickstarter-like tier system of gifts to reward higher PWYW contributions. Since I knew that $1.25 was the max from prior PWYW, I set the floor for Modern at $2. I then set Future at 3$. And then I combined both at the $5.

In order to fill the upper range, we're using stuff already made for $10 to $20 contributions.

Normal PWYW results in a lot of $1 or less contributions. This roll out has lead to several $5 contributions and a few $2 contributions. Yet, we are not tied to the same quality that Kickstarter demands. Our formats are plain and lack graphics. It's information. Our draw however is the idea that a person can get something that only other premium purchasers can get.

Converting 5e to a d100 certainly has been a very powerful learning experience.

Knowledge Gained

First, comparing 3.5 and Pathfinder to 5e helps me understand the conversation concerning the nuances and merits of each system. Pathfinder OGL is huge. 3.5 OGL seems a little more rough. 5e seems smoother, simpler, and quicker.

Sometimes I'm tempted to replace the simplicity with complex details. Then I have to sit back and try to figure out why certain things were cut and removed.


Sunday, October 2, 2016

Fantasy Constructed Languages Part 3: Parts of speech - adjectives

Other fantasy language posts
Creating a fantasy languageElfin and Orcish amount of words so far
Fantasy Constructed Languages Part 1: Sounds
Fantasy Constructed Languages Part 2: Parts of speech - nouns
Fantasy Constructed Languages Part 3: Parts of speech - adjectives
Fantasy Constructed Languages Part 4: Parts of speech - articles, quantifiers, prepositions, questions
Fantasy Constructed Languages Part 5: Parts of speech - why, pronouns, conjunctions,

Before going to far into adjectives, ahead of time you want to figure out
  1. how your will differentiate adjectives from nouns
  2. how will you show comparison and superlatives
  3. how you will position your adjectives compared to your nouns.
Differentiate the noun
English uses two main ways to differentiate adjectives. First, English uses words to proceed adjectives to show comparison 'more' and superlative 'most'. Second, it also uses several suffixes such as -ful, -al, -some, -ar, -ish, -ary, -ic, -less, -like, -ly, -y, and -ous. It uses -er for comparative and -est for superlatives. In Fairy I'll use prefixes.

Normal, comparative, and superlatives
For Fairy I will use na- for normal use,  nga- for comparison, and ma- for superlative as prefixes to the adjective words.

Adjectives v Noun position
In English, normally adjective go before the nouns that they describe, like the 'white house'. I think in Fairy I will keep that convention of adjective + noun. Some of my other languages have adjectives after nouns which is more like Spanish.

30 Fairy adjectives
I use 30 Swadesh adjectives to create my first adjectives. I try to keep the words at one syllable since I will be adding a prefix to the root word, sometimes looking at the nouns that I did last time to become possible root words for those nouns.

Normal form will be na + root word, comparative nga + root word, and superlative ma + root word
For these adjective words for this fairy language,
1. big            lang
2. long          tof
3. wide         zan
4. thick         dan
5. heavy       dot
6. small         iha
7. short         viz
8. narrow      da
9. thin           ile
10. warm      yan
11. cold        win
12. full          jof
13. new        yen
14. old         hom
15. good      shin
16. bad        tsom
17. rotten     tash
18. dirty       ez
19. straight   fol
20. round     ji
21. sharp     di
22. dull         los
23. smooth   dah
24. wet         sar
25. dry         sho
26. correct   jana
27. near       tsay
28. far         don
29. right       joly
30. left         vily

Now we can do small phrases using normal, comparative, and superlatives forms with the 53 nouns and these 30 adjectives.

big dog        nalang vava
bigger dog   ngalang vava
biggest dog  malang vava

new tree      nayen lanyi
newer tree   ngayen lanyi
newest tree  mayen lanyi

Now we have 53 nouns and 30 adjectives in the constructed Fairy Language equaling 83 total words.

Next Post

I want to create some prepositions or articles the next post.

Sunday, July 31, 2016

River Beds using Donjon and Wilbur

Aioskoru, Western Ekouinmanus Kapos Map Series
Aioskoru Solo Game: Map of area Western Ekouinmanus Kapos
 Lakes and rivers using GIMP and Donjon fractal maps
Automated rivers: first automated river attempts
River Beds using Donjon and Wilbur

I think I'm headed this way more for my intermediate and advanced technique of using the Donjon maps using Wilbur in addition to GIMP. They seem more lifelike and do a great job of creating rivers automatically. No drawing required.

It does however interpret rivers, mountains, and hills sometimes different than my other techniques, such as the topography map.

Here are three map areas that I have worked on in the past. I place the original clip that the map was based on after the new image.

[Click map to enlarge]




[Click map to enlarge]



The map above is the lower part of this next grid map, focusing around the four white mountain icons.



[Click map to enlarge]


As you can see, the rivers in the above image don't match up with the rivers from the original image.