Showing posts with label Rolemaster. Show all posts
Showing posts with label Rolemaster. Show all posts

Sunday, October 23, 2016

Orc comparison: 5e x 5 to other d100 games.

5e SRD Series
D & D 5th Edition and a 5e x 5 SRD Project
The difficulty with 5e escalating HP and Damage.


I wanted to compare stats on several d100 systems. RMU which is in beta now and upcoming from ICE is not included although I have the file due to a user agreement.

Most of the systems only show the offense, defense, life, and movement.

Attribute Stats


RQ/OQ and the upcoming RMU (not shown) do show the attribute stats.

The RQ/OQ Orc is faster and less durable. The 5e x 5 Orc is more durable and less quick. The RQ orc isn't as strong as the other two. Those are the major differences according to the stats.

Armor

Most of the systems show soft leather for beginning orcs, rigid leather for normal orcs, and chain armor or plate breastplate for leaders. The actual defense bonus amount varies for each system. Most of the games include shields with the orc.

Weapons


5e x 5  weapon wise departs and differs in that the orcs use great axes and javelins. The other games use the scimitar and shortbow.

Skills

The older ICE games don't include skills.
The OQ Orc is fairly good at perceiving. The RQ orc is good at dodging and resisting diseases and poisons.The 5e x 5 orc is good at crafting and athletics.

The RQ orc skills that I forgot to add to this chart.
RQ Athletics 30%,  Perception 35%,  Deception 35%
Saves Dexterity 40%, Constitution 55%,

[Click on the chart to enlarge]


Thursday, February 25, 2016

Aioskoru Adventure seeds

Aioskoru Centaur Region Adventure Seeds

For this blog post, I wanted to present a few adventure seeds for thee Ekouinmanus Kapos region of the world, to help progress the adventurers into the content. The world content can be found on the Aioskoru World section. Statistics for the NPCs can be found in various sources. See the monster reference page for details. Specific regional info can be found on the Ekouinmanus Kapos page.

Goals: Meeting the centaurs, gaining trust, meeting secondary main figures, meeting scorpion centaurs, meeting the goblins.
  1. The adventurers are surrounded by a patrol band of centaur. If the group tries to negotiate a way to prove that they are friendly, the leader will ask them to scout out and confront an enemy scorpion centaur camp which has been making their way too close to their area a few hills over. In return, they will allow their entry, escorted to the nearest village to meet a village elder.
    • During the adventures observation of the centaur, they see a messenger come. A few minutes later, it or another one leaves the camp
  2. The patrol band's scout report several dead from several local horse free ranging horse herds. Freedom from horse slavery is important to the centaurs. They would like the adventurers to investigate, find, and bring the culprit to justice.
  3. A great illness has broken out in one of the small centaur tribes killing a few older centaurs, far away from even a medium villages. Their tribe lacks a healer. The chief would like you to go get help from the healers in the closest village. The send with you a token as a sign that you are sent representing their tribe. 
    • The healer send the adventurers into hills inhabited by goblins and giant bees to collect ingredients to make a healing antidote.
    • A mystical mortician has arrived at the tribe to perform the death ceremony. After that, the corpses of the dead must be escorted along with the mystical mortician  to the centaur cemetery to insure safe passage into the Plains of Grazing. The centaurs believe that any interference or successful attack on the funeral procession means that those that died will not reach the Plains of Grazing.
    • Naraxeth, head of the mystical morticians is coming to observe the one that the adventure party helped escort. He is son of the last king, nephew of the current king Cykr
  4. A messenger has arrived. The medium village or local guard post is expecting the arrival of Iletrel, military leader of the entire centaur land tomorrow. Any help to prepare them to receive the military leader would be helpful: cleaning, gathering wood, organizing, getting food together for the dinning halls, etc.
    • Rumors may be over heard either by the leaders or soldiers of increase in goblin infestation.
  5. A farmer needs tools to help prepare for the upcoming planting/harvesting/fertilizing (any season except winter) of alfalfa - the staple food of centaurs. His/her normal help has been out injured/sick. He/she has a list of tools needed as well as the damaged tools. 
    • The adventures can go to the tool vendors or ironsmith to try getting the tools repaired. The smith may ask them to procure iron ore and or coal from the mines. On the way to the mines or in the mines is a good place for confronting goblins. Once dealt with and raw materials obtained, the story can lead into the field work, with more interaction with goblins and enter into a the goblin story arch.

Sunday, December 20, 2015

Closer up terrain map

Using some new techniques to bring out an interpretation of a region.

Old Technique


These were the original ones that I had been using.


This one was my best one using the 3D method. Notice that only two depressions are shown along the upper northern shore. I have outlined in yellow dashes the area of the closer map. The only hills that can be seen are off of the map.


This was another version of the map, which I call the Bump map. It is a little more helpful but only on a large area scope.

New technique. I don't know the resolution of the elevation changes for this next technique. I am excited about it.

New Technique


I came across this technique accidentally, when trying some editing techniques on a different area of another map. When I saw what emerged, I was very pleased and excited.

The other way that I had found to bring out similar data did not show this degree of detail. This would all be flat using that other way. An early attempt showed too much chaotic information and was unusable.

This has my interpretation of hills from this region in sort of a semi-isometric type drawing, drawn in the water and numbered to corresponding areas on the map. The round areas that the rivers or streams pass through are most likely lakes



Map of Melos Region © Copyright 2015 by Ken Wickham

Using this new technique of revealing the fractal world map, I can actually see the smaller hills and pathways for smaller rivers.

The two indentations from the 3D map seem to be part of a series of depressions which I interpret as lakes joined by a river, which may even split into two.

I can see the the light blurred areas are hills, too small to register in the 3D map technique, probably under 1000 meters high. I am not sure how high each topography line is. 10, 25, 50, or 100 feet? 

Maybe. I will have to compute the actual amount by counting the rings up to the registered hill amount  and peak amounts in the world. How many rings equal one macro level elevation change using the old method.

Wednesday, December 16, 2015

Quick free world maps using GIMP filters and Donjon fractal maps - Part 1: Getting a fractal map

Quick free world maps using GIMP filters and Donjon fractal maps series:
Part 1: Getting a fractal map,
Part 2: Getting different types of maps,
Part 3: More accurate 3D maps with mountains,
Part 4: Zooming and resolution,
Part 5 Expanding the Zoom Limits.
Part 6: Quick outline maps


Available from Google Play Books.
https://play.google.com/store/books/details/Ken_N_Wickham_Quick_free_world_maps_using_GIMP_fil?id=tvZmDAAAQBAJ

Also available on Kindle and RPGNow
https://www.amazon.com/Quick-world-filters-Donjon-fractal-ebook/dp/B01H131XPY/

http://www.rpgnow.com/product/187006/Quick-free-world-maps-using-GIMP-filters-and-Donjon-fractal-maps


Through several blog postings, I will show the techniques and free tools that I used to generate maps for Aioskoru, I new world that me and a Rolemaster blogger Peter R are using to create an Open Gaming License (OGL) world for Rolemaster (RM, RM2, RMC, RMSS, RMFRP, RMX), HARP & HARP Lite, MERP, D20 SRD, and PFSRD primarily. It is a fan-based world, not affiliated with ICE, AA, or GPC. For more information on Aioskoru, you can see the site at https://sites.google.com/site/aioskoru/.

Quick way to get detailed world maps

Hours upon hours of map making, isn't something I wanted to invest my time doing. In this case, what my world looked like wasn't preconceived. I just wanted a neat looking world with interesting land forms. A little research, some ingenuity, and experimentation has helped me streamline world creating at least when speaking about skills and abilities.

The first step is you need the basic fractal map. 

Online Fractal Map Generator - Donjon

First, I went to http://donjon.bin.sh/fantasy/world/. There a random world is shown.


Overview of settings for using the map generating page

Hitting the return key [enter] at any point will cause the map to begin to generate. When you enter data, it is best just to click on a blank area of the screen to and wait a moment to see the updates. If you generate a map, you can simply click on the back browser button to return to this screen.

1. #1 Record the seed number, since that will be important when trying to retrieve that same map and make additional maps. The seed number identifies your random map. If you return to the page and enter that seed number, your map will be shown, instead of a new random map. Clicking on #7 button will cause this value to change randomly as well as the #2 values.

2. #2 Percent (%) water and percent (%) ice will effect how much landmass is shown compared to water. For comparison, the Earth has 71% water and around 10% ice. During ice ages, the value can become closer to 30% ice. By hitting the random button #7 it changes both the water and ice values. You can type your own values, and click in any blank area to update, to see how it changes the map.

3 #3 Geography inserts a handful of terrain, climate, and biome icons on to the map. Mountains, hills, deserts, jungle, mixed forest, coniferous forest, desert, and grasslands. There are more public domain icons that can be added at a later time such as swamps, cactus, broken terrain, volcanoes, dunes, concentrated feature areas, and mixed feature areas, which I might show you in a different post. You can select either the default 'Yes' or change it to 'No' by using the drop down menu.

Rivers inserts major rivers - not all the possible rivers. These are your Amazon, Nile, Yangtze, Danube, Ganges, Mekong, Zambezi, Volga, Mississippi, and Sepik types of rivers. They should be considered major rivers, not the only rivers. At a later post, I will show you how you can find the other rivers using the terrain and simple logic. You can select either the default 'Yes' or change it to 'No' by using the drop down menu.

4. #4 Cities and Castles can add icons for cities and castles on the map. The icons are rather large. You can select either the default 'Yes' or change it to 'No' by using the drop down menu.

5. #5 Hex Grid will add hexes to the entire map, to be used for gaming purposes. Checking the box adds the hex grid to the map. You can uncheck the box to remove the grid.

Label Map adds randomized descriptive names to mountains, deserts, cites, castles, rivers, forests, and hills.

6. Button #6 Construct or simply hitting the return key [enter] will generate the map according to whatever settings you currently have. You can return to this screen, change the settings and resubmit the changes to generate altered setting maps. This feature is import in that when I generate maps,  I save several different versions of the world map, to be used in different situations.

7. #7 randomizes the settings for 1 and 2.

8. Although a name is randomly place here. You can add your own name, though this doesn't actually put the name on the map anywhere.

Building Aioskoru

Plain Map

First of all, I generate what I call the plain color map. This first map is probably the most important of all the maps to generate topography and terrain.

The settings I use to generate this type of map is geography: no, rivers: yes, cities & castles: no, hex grid: uncheck, label map: uncheck.

After generated, right click and save the map to a folder where you will be keeping all of your world maps. A folder dedicated to world maps for this world is ideal.

Aioskoru Plain Map
This map shows elevation of land from dark green to tan-yellowish, hills light brown to mountains brown. Whit is the snow capped peaks. In the water it goes from shallow light blue down to dark blue recesses of the oceans. The map should be 4000 pixels by 2000 pixes in dimension.

A small section of this map found in the left & right-hand sides that I will be using to show a close up is the lake found in the lower third along the border.

Ekouinmanus Kapos in Aioskoru
Also, at this point, save one with hex grid and geography. Be sure to name it something different. That will be used later.

Gray scale topography map

For this step, I will be using GIMP, which is free. You may have Photoshop, but this will focus on using GIMP. The latest GIMP can be found free at https://www.gimp.org/.

1. Opening your saved plain map using GIMP.

Creating layers using a gray scale Palette Map
On the main menu, go to Colors > Map > Palette Map

Aioskoru topographical gray-scale layer map
3. Save your map, I normally call it the ____ layer.

What you have now is a map that shows incremental elevation changes. A close up shows the difference.

Ekouinmanus Kapos close up of elevation topographical changes
If you compare especially the plain map and the layer map, you will see that this new layered map shows topographical changes better than the original plain. Everything that is the same color is at roughly the same elevation, except of course the rivers. The lakes may be somewhat higher, although I have noticed that the fractal map focuses on sea level lakes.

3D Terrain map

This next type will extrude the layers into levels. Mountains however, because the original plain map uses browns for mountains, they will be wrong. In another post, I will show how to correct the mountains to a greater degree. But for sea level up to hills, this method will be correct for 3d elevation changes. So ignore the mountains for now that result from this method.

1. Use your topography layer map that you created using the method above.


2. Go to Filters > Map > Bump Map

3. Make sure first that the Bump Map is the same map as your current map. When working with several maps, it may show another map as the bump map source.

 Elevation: I like at 1.5. Having it at 0.5 is too drastic for me.

 Depth: I like at 1

Azimuth changes which direction the sun is coming from.

Don't offset the bump map.

4. Save this map. I normally call it the 3D map.

Aioskoru 3D map, showing elevation changes


Here is the close up of Ekouinmanus Kapos.

Ekouinmanus Kapos 3D elevation map.
Remember that mountains higher than hills will be sunken and wrong because of the browns used, which can be corrected later.